Showing posts with label Constructed. Show all posts
Showing posts with label Constructed. Show all posts

Monday, February 24, 2014

For the Swarm update

I saved up 700 more gold and cracked open a few more packets and was lucky enough to pull Leeroy Jenkins who will make a fine addition to my Druid Swarm deck.
Other than filling in some general holes in my collection there was nothing else of note in the packs.
Here's the deck in it's current iteration:
Click for bigger
The overall principle hasn't changed. Swarm the board with little guys, Swipe or Starfall away taunters that try to stem the tide, and punch through with Savage Roar.

Tuesday, February 18, 2014

Constructed fun, the unexpected roar

I've been tinkering with my Druid Swarm deck a little. I was going for rush, but it just wasn't feeling as quick as it could be. There needed to be some oomph in the way of some chargers.

Initial swapouts have the Ooze's and Shattered Sun Cleric's out. They're both great cards, but not quick enough. In comes Bluegill Warrior and Wolfrider. Technically weaker on their own, but the charge is what I need.
Starfire is out, it's just too expensive. Starfall is in. It's still 5 damage, but costs 5 instead of 6, and, I can alternatively choose to have a 2 damage AoE. The additional card draw is gone, and it can't be aimed at the enemies head, but I'm not sure how relevant either of those things has been to date.
A few other minor jumbles around, and I squeezed a knife juggler in there to see how he plays out. Just a 3/2 for 2 is pretty solid, but the random knives may occasionally allow me to scrape out something extra.

Here's a clip of my first play with the modified deck:



I feel like the Shaman thought he had held off the rush deck and was regaining the board.
Clearly mistaken.

Friday, February 14, 2014

Druid Swarm results

So I played a few matches with the Druid Swarm deck from the previous post. I'm not sure it's explosive enough to get overly high in the rankings, but it certainly seems to go adequately, and could certainly get you some wins if your card pool isn't very large.

Thursday, February 13, 2014

Commons Deck: The Druid Swarm

Recently my dailies asked me to win 5 times as a Druid, which is a class I haven't really played with yet. My card pool still isn't terribly expansive, so I decided to see what I could do with a commons only deck. I ended up with the below:

Click here for larger

The principle is fairly simple.
> Drop lots of guys, the more the better (Murloc Tidehunter and Razorfen Hunter shine here since they bring a friend)
> Swing with them when you can to plink down the enemies health a little.
> Drop Savage Roar, give everyone +2 attack (including yourself) and strike hard before the enemy knows what happened.
And, hope to beat any AOE spells, but that's the life a rush deck leads.

Key Druid specific cards:
Power of the Wild: Either gives you a 3/2 for 2, or, +1/+1 permanently to your minions. Either option is solid depending on how many guys you currently have, can be like a mini Savage Roar.
Swipe: One of only 2 cards that cost 4 or more in the deck, AOE of your own to help your little guys punch through (you need to level your druid to at least 8 to unlock).
Starfire: 5 damage + draws a card. Similar to swipe, intended to smack an offending threat such as a taunter out of the way.

Other cards that tend to be especially useful (but not quite "essential"):
Abusive Sergeant: a 2/1 for 1, and gives something else +2 attack when he enters the field. That boost can regularly help a single small unit trade with a much larger threat.
Razorfen Hunter/Murloc Tidehunter: Since they bring a friend, they gain twice the benefit from a Savage Roar.
Argent Squire/Scarlet Crusader: Divine shield tends to make these units more time consuming to kill, and all going to plan time is something your opponent doesn't have. It of course also lets them eat a threat without dying themselves.

Outside of that, whatever you have should work fine. Just so long as they are aggressively costed/stat allocated. Don't bother with taunts, or creatures with a heavy emphasis on defence, it will only slow you down.
Faerie Dragons would probably go nicely, their non-targeting ability will make spot removal harder, but won't impact your buffs ability to beef them up.
Knife Juggler could also earn his keep nicely.

The deck has initially shown itself to go alright, although almost certainly not something you could go all the way up to legendary with. I'll take some video of a few games and upload.